Equipment required:
Morse code generator
Bell wire
Battery
Buzzer
Morse code cypher
... and a message to send!
Friday, 17 December 2010
Saturday, 4 December 2010
Pinewood Derby UK
We built our own track, sourced some kits and got 25 participants for our first Derby. Below is a picture of the badge participants got. I also made some Pinewood Derby trophies that double as a stand for the winning cars.
If you are interested in running something similar, have a look at this site: www.blockcars.co.uk
Hot-Air Balloons / Chinese Lanterns
Made with a dry-cleaning bag, a mince pie foil case, a couple of bits of wire and some cotton soaked in meths!
Saturday, 9 October 2010
Friday, 3 September 2010
Tinkering School
Imagine letting your kid use a power tool or take some household object apart...
5 Dangerous Things for Kids
Tinkering School in Action
5 Dangerous Things for Kids
Tinkering School in Action
Marshmallow Challenge
Marshmallow Challenge
Using only spaghetti, string and tape, create the highest freestanding structure that will hold a marshmallow...
Using only spaghetti, string and tape, create the highest freestanding structure that will hold a marshmallow...
Sunday, 16 May 2010
Rope Circle
Using a strong, thick and appropriately long length of rope, Scouts stand in a circle and hold on to the rope tied in a circle.
The challenge is for a member of the team to climb onto the rope held by the Scouts and to walk around the circle without touching the ground.
The challenge is for a member of the team to climb onto the rope held by the Scouts and to walk around the circle without touching the ground.
Tripods
Using a length of rope and three staves, build a freestanding tripod.
After building these teams can take turns at kicking a football at the tripods from the other end of the ahll to knock the opposition's tripod over. A test of stability!
After building these teams can take turns at kicking a football at the tripods from the other end of the ahll to knock the opposition's tripod over. A test of stability!
Monday, 3 May 2010
Saturday, 1 May 2010
Sunday, 21 March 2010
String Art
Wool
Panel pins (20mm)
Wood block (150mm x 94mm x 20mm)
Pattern (boat):
http://www.stringartfun.com/product.php/7/free-boat-pattern/a66e0bb26321099213eb0def02c7f8ef
Panel pins (20mm)
Wood block (150mm x 94mm x 20mm)
Pattern (boat):
http://www.stringartfun.com/product.php/7/free-boat-pattern/a66e0bb26321099213eb0def02c7f8ef
Monday, 1 March 2010
Stave Hockey (teams)
Players are issued with a stave each.
A chair is placed at either end as a goal (between the front chair legs and to hit the back wall between the back chair legs)
Teams take up position at either end of the hall.
Players must keep staves below waist height and not swing excessively.
A coit, tray or tupperware lid could be used.
A chair is placed at either end as a goal (between the front chair legs and to hit the back wall between the back chair legs)
Teams take up position at either end of the hall.
Players must keep staves below waist height and not swing excessively.
A coit, tray or tupperware lid could be used.
Skittles
Two teams take up position at either end of the hall on one side.
Players select a skittle to represent themselves and place it on the other side of the hall at their end.
When a player's skittle is knocked down by an opponent throwing a ball, then that player must sit out.
The aim of the game is to knock down the other team's skittles and thus eliminate each opponent fom the game,
Players select a skittle to represent themselves and place it on the other side of the hall at their end.
When a player's skittle is knocked down by an opponent throwing a ball, then that player must sit out.
The aim of the game is to knock down the other team's skittles and thus eliminate each opponent fom the game,
Bucket Ball
Two teams at opposite ends of the hall.
One member of the team stands on a chair with a bucket at the opponents end of the hall.
Players score by getting the ball into their bucket. Players cannot move when holding the ball. This is a non-contact game.
One member of the team stands on a chair with a bucket at the opponents end of the hall.
Players score by getting the ball into their bucket. Players cannot move when holding the ball. This is a non-contact game.
Boxing Glove game / Haggis Game
Players stand in a circle around a leader who swings a boxing glove around the circle on a rope.
Players must jump over the boxing glove / rope. If touched by the boxing glove / rope a player is eliminated and sits out.
The winner is the player who is last in.
Alternative equipment might be a knot on the end of the rope (eg monkey fist), or gaffa tape roll (but not too heavy).
Players must jump over the boxing glove / rope. If touched by the boxing glove / rope a player is eliminated and sits out.
The winner is the player who is last in.
Alternative equipment might be a knot on the end of the rope (eg monkey fist), or gaffa tape roll (but not too heavy).
Submarines
Players line up in two teams at either end of the hall with their feet apart and touching their neighbours.
When a beanbag or tennis ball is thrown (underarm) between a players legs by an opponent then they are out and must sit down. No defending is allowed.
Stray beanbags are collected by members of the team behind the line of players, in order to reload.
When a beanbag or tennis ball is thrown (underarm) between a players legs by an opponent then they are out and must sit down. No defending is allowed.
Stray beanbags are collected by members of the team behind the line of players, in order to reload.
Time in the Centre
All players form a circle.
One team enters the circle and forms a line, one behind the other, holding on to each others waists in a caterpillar formation.
The players in the circle have to eliminate the team in the centre by hitting the last member of the team below the waist with the ball. When a team-member is out they leave the circle.
The time taken is recorded for each team to be eliminated.
The winning team is the team which stayed in the centre for the longest.
Four Corners
Players are split into four teams and take up position in the four corners or quandrants of the hall.
Players must defend their region by keeping the ball out of their space.
A whistle is blown at random intervals, at which point the position of the ball is noted against whichever team has it in their area.
The winners are the team with the fewest points.
Players must defend their region by keeping the ball out of their space.
A whistle is blown at random intervals, at which point the position of the ball is noted against whichever team has it in their area.
The winners are the team with the fewest points.
Dodgeball
Selected individuals may eliminate other players by hitting them with a ball below the waist.
Once out a player must sit out of the playing area.
Once out a player must sit out of the playing area.
Thunderball
Two teams at either ends of the hall with no-mans-land in between.
Players hit with the ball below the waist by an opponent are out.
Once out a player must move to the wall behind their opponents. If they cleanly catch the ball thrown by one of their team-mates then they are back in and can rejoin their team.
Players hit with the ball below the waist by an opponent are out.
Once out a player must move to the wall behind their opponents. If they cleanly catch the ball thrown by one of their team-mates then they are back in and can rejoin their team.
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